A lumber showdown demonstrates preparation is king
The best persuasion starts with empathy
Why predicting the future is easier than you think
Is the simplest explanation the right one, or are there a million other possibilities?
Follow these simple rules to success
Is the risk of being first a better advantage than making it better?
When doing nothing might be the right decision
While aggressive moves are risky, that’s what creates unforgettable products and services
How to get ahead in the gaming industry
Public speaking is often one of our greatest fears—but it doesn’t have to be
The Strip’s alternative has plenty of the V-word.
Comedian John Cleese has some real-life advice for getting creative
Game of Thrones isn’t just for geeks
Making a game a success depends on a team of people, not just one inventor
Designing new table games can be a humbling experience
A fable of disruption
Dan Lubin touched many people in the industry
Speeding up the games by eliminating commission structure