GGB is committed to providing updated news and analysis on our weekly news site,

GGB November 2016 Key Board of Directors Actions

GGB November 2016 Key Board of Directors Actions

• AGEM continues to work with the Nevada Gaming Control Board (GCB) on two key issues—updating Regulation 5 and submitting language covering adaptive-play features for skill-based games. Regulation 5 addresses potential e-commerce applications at the machine, and public comments are being accepted by the GCB until December 6. AGEM’s suggested adaptive-play language is still under internal review and will ultimately be submitted to the GCB for further consideration.

• In a move to show continued commitment to the Mexico gaming market, AGEM is looking to formalize its presence in the market beyond the current AGEM Mexico Committee structure. This will give AGEM increased credibility and the tools to communicate better at the regulatory and legislative levels. In a bid to support the proposed gaming bill that has been pending in the Senate for a long time, individually signed letters outlining AGEM’s support have recently been sent to the group of senators considering the bill, and the contents of the letter ran as an advertisement in the Reforma newspaper.

• The board and AGEM as a whole remain focused on the possibility of Brazil legalizing gambling. To share the suppliers’ perspective, AGEM Executive Director Marcus Prater was invited to present at the Brazilian Gaming Congress in Sao Paulo in late November.

• Two new Associate members were voted in during the November meeting—Finnegan, Henderson, Farabow, Garrett & Dunner LLP, a full-service law firm from New York, and Touch Embedded Solutions, based in Taiwan. This brings to the total number of AGEM members to 152.


• AGEM members were present and active at both the Brazilian Gaming Congress in Sao Paulo and the SAGSE trade show event in Buenos Aires.

• AGEM will be represented at the ICE Totally Gaming trade show in London in early February.


The AGEM Index posted another increase in October 2016 after gaining 20.46 points in September 2016. The composite index stood at 321.9 points at the close of the month, which represents an increase of 15.04 points, or 4.9 percent, when compared to September 2015. The AGEM Index reported a year-over-year increase for the 13th consecutive month, rising 124.68 points, or 63.2 percent, when compared to October 2015. During the latest period, six of the 13 global gaming equipment manufacturers reported month-to-month increases in stock price, with three up by more than 10 percent. Seven manufacturers reported decreases in stock price during the month, with four reporting double-digit drops.


    Recent Feature Articles

  • Back to Basics: 10 Trends for 2023

    The 10 Trends for 2023 do not start with the recovery from the pandemic

  • Doing the Math

    The creativity of game design goes hand in hand with what keeps players at the game—the program math

  • Everything to Everyone

    Bally’s Chairman Soo Kim aims for the top, but will technology be his foil?

  • Regulating the Regulators

    Should regulators of the multi-state, billion-dollar casino industry come from the outside?

  • Paying It Forward

    How payment technology has successfully met the challenges of today’s gaming industry